WIZARDRY TIPS V (ADD) **************************************** AS WE PROMISED, WE HAVE FOUND HOW TO IMPLIMENT THE ITEM REGISTERS TO YOUR BENEFIT. TO USE THIS, GIVE YOUR CHAR 8 ITEMS. NOW BREAK OUT THE SECTOR EDITOR. ON THE 54TH BYTE AFTER YOUR CHAR'S NAME (REMEMBER, IT HAS ONLY 9 LETTERS), YOU WILL FIND A "01". THE NEXT TWO BYTES WILL BE "00" AND ANOTHER NUMBER. THIS SECOND NUMBER IS THE ITEM INDEX. EVERY EIGHT BYTES FOLLOWING, YOU WILL FIND THREE BYTES IN THIS FORMAT AND THE THIRD IS THE ITEM INDEX. THIS WILL CONTINUE 8 TIMES (8 ITEMS). BELOW ARE LISTED THE ITEMS AND THEIR CORRESPONDING HEXADECIMAL CODES. SO FAR WE HAVE ONLY DISSECTED THE ORIGINAL SCENARIO. KOD WILL BE FORTHCOMING. # ITEM --------------------------------------- 00 BROKEN ITEM 01 LONGSWORD 02 SHORTSWORD 03 ANOINTED MACE 04 ANOINTED FLAIL 05 STAFF 06 DAGGER 07 SMALL SHIELD 08 LARGE SHIELD 09 ROBES 0A LEATHER 0B CHAIN MAIL 0C BREAST PLATE 0D PLATE MAIL 0E HELM 0F DIOS POTION 10 LATUMOFIS POTION 11 LONGSWORD +1 12 SHORTSWORD +1 13 MACE +1 14 STAFF OF MOGREF (WHO'S HE?) 15 SCROLL OF KATINO 16 LEATHER +1 17 CHAIN MAIL +1 18 PLATE MAIL +1 19 SHIELD +1 1A BREASTPLATE +1 1B SCROLL OF BADIOS 1C SCROLL OF HALITO 1D LONGSWORD -1 (VALUABLE..) 1E SHORTSWORD -1 (DITTO) 1F MACE -1 20 STAFF +2 21 DRAGONSLAYER 22 HELM +1 23 LEATHER -1 24 CHAIN -1 25 BREAST PLATE -1 26 SHIELD -1 27 JEWELED AMULET 28 SCROLL OF BADIOS 29 POTION OF SOPIC 2A LONGSWORD +2 2B SHORTSWORD +1 2C MACE +2 2D SCROLL OF LOMILWA 2E SCROLL OF DILDO 2F COPPER GLOVES 30 LEATHER +2 31 CHAIN +2 32 PLATE MAIL +2 33 SHIELD +2 34 EVIL HELM +2 35 DIAL POTION 36 RING OF PORFIC 37 WERESLAYER 38 ^ MAGE MASHER 39 MACE PRO POISON 3A STAFF OF MONTINO 3B BLADE CUSINART' 3C AMULET OF MANIFO 3D ROD OF FLAME 3E EVIL CHAIN +2 3F NEUTRAL PLATE MAIL +2 40 EVIL SHIELD +3 41 AMULET OF MAKANITO 42 DIADEM OF MALOR 43 SCROLL OF BADIAL 44 SHORTSWORD -2 45 DAGGER +2 46 MACE -2 47 STAFF -2 48 DAGGER OF SPEED 49 CURSED ROBES 4A LEATHER -2 4B CHAIN -2 4C BREAST PLATE -2 4D SHIELD -2 4E CURSED HELM 4F BREAST PLATE +2 50 SILVER GLOVES 51 EVIL SWORD +3 52 EVIL SHORTSWORD +3 53 THIEVES' DAGGER 54 BREAST PLATE +3 55 LORD'S GARB 56 MURASAMA BLADE 57 SHURIKEN 58 CHAIN PRO FIRE 59 EVIL PLATE +3 5A SHIELD +3 5B RING O' HEALING 5C RING PRO UNDEAD 5D DEADLY RING (FUN!) 5E W E R D N A 'S AMULET 5F STATUETTE OF A BEAR 60 STATUETTE OF A FROG 61 BRONZE KEY 62 SILVER KEY 63 GOLD KEY 64 BLUE RIBBON (OH TIE A BLUE RIBBON...) KOD BUG ------- YOU'LL NEVER GUESS WHAT! ANOTHER BUG IN SOME VERSIONS OF KOD...THERE IS NO KOD'S ARMOR! YOU MAY DEFEAT THE "MAGIC ARMOR" BUT WILL ONLY RECEIVE AN UNSET. (WHAT SHAPE AN UNSET ACTUALLY TAKES IS BEYOND US). WE DON'T KNOW ABOUT AN UPDATE POLICY-TALK TO YOUR FRIENDLY NEIGHBORHOOD INC'S. ....................................... NEW ITEM GARBAGE ---------------- DIEDEM OF MALOR - HELM OF MALOR. ONE USE ONLY. USE AND CARE OF MARASUMA AND SHURIKEN- IF YOU HAVE TWO OF EITHER OF THE ABOVE, USE THE SPECIAL POWER OF ONE AND THE FIGHTING ABILITY WILL BE INCREASED GREATLY. ....................................... KOD HAMAN AND MAHAMAN --------------------- WHEN WE FIRST USED THESE SPELLS IS THE FIRST SCENARIO, WE VOWED NEVER TO USE THEM AGAIN. WE DID NOT ENJOY THE RANDOM FACTORS INVOLVED IN VIEW OF THE EXPERIENCE LOSS. NOW WE HAVE FOUND THAT A MENU IS GIVEN WHEN THE SPELL IS CAST. THE MENU CONTAINS THREE OF THESE: 1) HEAL THE PARTY - HEALS SOME HITS ALL AROUND. 2) CURE THE PARTY - CURES DISORDERS LISTED IN STATUS (POISON, P-LYZE, ETC). 3) PROTECT THE PARTY - GIVES THE PARTY -10 AC UNTIL THE CHAR IS NEXT EQUIPPED. 4) TELEPORT THE MONSTERS - GETS RID OF NASTIES, LEAVES TREASURE. 5) INCREASE POWER OF MAGIC 6) SILENCE THE MONSTERS - ALWAYS WORKS. THE SPELL STILL DRAINS LEVELS. ....................................... MALOR COORDINATES ----------------- WE HAVE FOUND THE MALOR COORDINATES FOR TWO OF THE KOD ITEMS. THANX TO ST1306 FOR THIS. WE WILL GIVE THE KOD ITEMS ONLY AS WE ASUME THEY ARE IN THE SAME PLACE IN ALL SCENARIOS. SHIELD: N: 0 E: 0 D: 2 HELM: N: 4 E: 11 D: 3 THESE ALL WORK FROM THE ENTRANCE. REMEMBER, KEEP YOUR RIGHT PINKIE ON THE RESET KEY! ....................................... EDITING KOD CHARS ----------------- AS WE PROMISED, WE HAVE FOUND HOW TO EDIT YOUR KOD CHARS AND GIVE THEM ANY ITEM YOU PLEASE. HEREIN WE SHALL LIST ALL THAT IS NEEDED TO EDIT KOD CHARS YOU WILL ALSO NEED THE INFO ON EDITING THE PROVING GROUNDS CHARS. THE FORMAT OF THE CHARS IS THE SAME, ONLY THE TRACKS WHERE THEY ARE STORED ARE DIFFERENT. THIS MAY BE HARMFUL TO THE HEALTH OF YOUR KOD SO BACKUP. HERE ARE THE PARMS. THEY ONLY WORK ON LS 4, NOT NA ][. T0-8:SYNC T10-22:SYNC T9-F:SYNC, 36=1 1) MAKE A CHAR WITH A NAME 9 LETTERS LONG OR CHANGE AN EXISTING CHAR'S NAME TO ONE OF THAT LENGTH. 2) BREAK OUT THE SECTOR EDITOR. FIND YOU CHAR'S NAME USING ASCII EQUIVILENTS. THE CHARS WILL BE ON TRACKS 1B AND 1C. 3) USE THE SAME METHODS AS DESCRIBED IN WIZARDRY AND KOD V. IF ALL ARE USED YOU WILL GET: 1) ANY PASSWORD 2) ANY ALIGNMENT 3) ANY RACE 4) ANY CLASS 5) 31'S IN ALL ATTRIBUTES 6) 0 YEARS OLD 7) 32,767TH LEVEL 8) 32,767 HIT POINTS 9) 32,767 OF ALL SPELLS HAPPY EDITING! HERE IS A LIST OF ALL THE NEW KOD ITEMS THAT YOU CAN GIVE YOUR CHARS OSING THE METHODS DESCRIBED IN THE SUPPLIMENT TO WIZARDRY AND KOD V. # ITEM --------------------------------------- 5E ROD OF RAISING 5F AMULET OF COVER 60 ROBES +3 61 WINTER MITTENS 62 NCKLC. PRO MAGIC 63 STAFF OD LIGHT 64 LONGSWORD +5 65 SWORD OF SWINGING 66 PRIEST PUNCHER 67 PRIEST'S MACE 68 SHORTSWORD OF SWINGING 69 RING PRO FIRE 6A CURSED +1 PLATE 6B PLATE +5 6C STAFF OF CURING 6D RING O' REGENERATION 6E METAMORPH RING 6F STONE STONE 70 DREAMER STONE 71 DAMIEN STONE 72 GREAT MAGE WAND 73 COIN O' POWER 74 STONE 0' YOUTH 75 MIND STONE 76 STONE O' PIETY 77 BLARNEY STONE 78 AMULET O' SKILL 79 AMULET O' SKILL 7A GREAT MAGE WAND 7B COIN O' POWER 7C STAFF OF GNILDA 7D HRATHNIR 7E KOD'S HELM 7F KOD'S SHIELD 80 KOD'S GAUNTLETS 81 UNSET OURS IS THE BUGGED VERSION WITH NO ARMOR SO SORRY, NO ARMOR. ....................................... HOW TO USE UNUSABLE ITEMS ------------------------- TO DO THIS FIND THE ITEM REGISTER AFTER YOUR CHAR'S NAME. IT SOULD BE IN THE FORMAT OF 01 00 XX (THE XX BEING THE ITEM). STARTING AT THE BYTE BEFORE THE 01, COUNT BACK 5 BYTES. ON THE FITH BYTE, PUT IN "01". THIS WILL MAKE THE ITEM EQUIPPED AND THEREFORE USABLE. FOR EXAMPLE, A MAGE COULD USE A HRATHNIR. FUN HUH? ....................................... BY THE WAY, WE HAVE FOUND THE LOCATION OF THE MOST ANNOYING MESSAGE IN KIZARDRY/KOD. THE OUCH! WHEN YOU WALK INTO A WALL. IT IS ON TRACK 12 SECTOR 0 USING ASCII EQUIVILENTS, YOU CAN CHANGE THIS TO ANY FOUR LETTER EXCLAMAITION YOU SO DESIRE (WE WONT TELL YOU WHAT WE PUT IN). WELL THAT'S ALL... 'TIL NEXT TIME JIM REICH - TCF369 ADAM LEVINE JON FELDMAN