WIZARDRY TIPS I *************************************** THE BEGINNERS OF WIZARDRY SHOULD HAVE THE FOLLOWING TYPES OF CHARACTERS: 1)FIGHTER (FIG.,NIN.,SAM.) 2)FIGHTER ( " , " , " ) 3)FIGHTER ( " , " , " ) 4)PRIEST 5)BISHOP 6)MAGE THIEVES ARE USELESS, THEY HAVE: HIGH AC 'S, LOW HIT POINTS, BAD DISARMING SKILLS, A ND THEY CAN FIGHT WORTH GP. AFTER YOUR CHARACTERS ARE APPROX. 12TH LEVEL OR SO, YOU SHOULD CHANGE THIER CLASSES TO THE FOLLOWING: 1)NINJA 2)SAMAURI 3)SAMAURI 4)LORD 5)BISHOP 6)MAGE THE NINJA AND SAMAURIS ARE GOOD FOR FIGHTING. THE NINJA IS ALSO GREAT AT DISARMING TRAPS. THE LORD IS A BACKUP FIGHTER IN CASE ONE OF THE OTHER ONES DIE. HE CAN ALSO CAST PRIEST SPELLS. THE BISHOP IS THE MAIN SPELL CASTER OF THE PARTY. ONCE HE IS OF THE 20TH LEVEL OR SO, HE CAN CAST BOTH THE PRIEST AND MAGE SPELLS. THE MAGE IS THE MAIN OFFENSIVE SPELL CASTER. HE CAN CAST THE SPELLS THAT KILL ENTIRE GROUPS OF MONSTERS. ALWAYS HAVE SIX CHARACTERS IN YOUR PARTY !!! OTHERWISE YOU SHALL SEE THE GRAVEYARD OF ETERNAL DOOM. THIS IS DA SIMPLE STUFF, FOR YOUR 2ND LEVEL FIGHTERS WITH 2-7 HIT-POINTS. THE SCROUNGER'S METHOD: TO ACQUIRE MUCH NEEDED FUNDS FOR RESSURECTING DEAD CHARACTERS, TRY CREATING A FEW GNOME PRIESTS, STRIPPING THEIR BODIES OF GOLD, AND THE (AN ACT OF THE GODS?) DELETING THEM. THROUGH MANY TRIALS, WE'VE FOUND THAT GNOME PRIESTS ARE THE RICHEST OF ALL PEOPLE. NOTE: THIS ONLY WORKS AT LOW LEVELS, RESSURECTION GETS PRETTY EXPENSIVE AT HIGHER LEVELS....ANYONE WANNA CREATE 500 GNOME PRIESTS TO RESSURECT HIGH LEVEL CHARACTERS??? COPPER GLOVES EXPLAINED: THIS MYTHICAL MAGICK ITEM, WROUGHT IN THE ELDAR DAYS, ARE SIMPLY GLOVES OF COPPER THAT LOWER THE AC OF A GIVEN FIGHTER BY 1. NOT QUITE WORTH 6000, BUT AT HIGHER LEVELS........ AND, YES SILVER AND GOLDEN GLOVES DO EXIST! THE RESET METHOD: THIS HARDLY NEEDS TO BE EXPLAINED. "FIGHTER #1 IS SLAIN!" "FIGHTER #2 IS SLAIN!" "PRIEST #1 IS SLAIN!" "PRIEST #2 IS SLAIN!" "MAGE #1 IS SLAIN!" "MAGE #2 IS SLAIN!" PRESS [RETURN] TO LEAVE THE CEMETARY **BEEP!** APPLE ][ (WHIR, WHIR, CLIC, CLIC) THEN RECOVER. IF YOU HAVE THE OLD VERSION, THEN YOU -DO- AGE 10 YEARS, BUT DON'T LOSE HOPE, OUR CHARACTERS HAVE LASTED 700 YEARS BEFORE DYING OF OLD AGE. USE WITH CARE. HOW TO GET THRU THE DARKNESS: HERE'S THE SEQUENCE OF KEYS. FROM THE ENTRANCE OF THE DARKNESS (** OFF LIMITS, ETC...) WW...UNTIL YOU *OUCH* AGAINST A WALL. DWWAWWWW..........UNTIL YOU GET TO THE ELEVATOR. (HEY, THERE'S AN -ELEVATOR-?) MORE ON THIS LATER. BACK TO YOU, JANE. YOU ARE NOW ENTERING THE ZONE OF 6TH LVL OR SO HINTS. YOU CAN TURN BACK! THE "APPORTER" METHOD: FIRST, MAKE OUR GOOD 'OL FRIEND, THE FIRST LEVEL GNOME PRIEST. USE HIM AS A BANK, TRADING ALL YOUR MONY TO HIM AFTER AN ADVENTURE. WHEN A GIVEN CHARACTER DIES, (E)DGE OF TOWN, (L)EAVE GAME (THIS SAVES DATA TO DISK). THEN GO THE GILGAMESH, (A)DD APPORTER (THE GNOME PRIEST) AND GO TO CANT. YOU -DO- HAVE ENOUGH MONEY, DON'T YOU? ATTEMPT TO RESSURECT. MURMUR - CHANT - PRAY - INVOKE! ** MEL NEEDS KADORTO NOW ** AND RECOVER YOUR USELESS APPORTER, NOW TEN YEARS OLDER (WHO CARES?), AND TRY AGAIN TILL IT WORKS. THIS CAN SAVE VALUABLE CHARACTERS FROM THE INCOMPETENCE OF MR. CANT. THOUGH YOU STILL PAY THE MONEY, YOU RUN NO RISK OF LOSING YOUR HARD-EARNED CHARACTER. HOW TO GET INTO THOSE WEIRD ROOMS: THESE ROOMS ARE MOSTLY ON THE SECOND LEVEL (EXCEPT FOR THE PRIVATE ELEVATOR, DISCUSSED LATER) THESE CAN BE ACCESSED BY FINDING CERTAIN ITEMS, NONE OF WHICH CAN BE IDENTIFIED. EXAMPLES: STATUETTE OF A BEAR STATUETTE OF FROG GOLD KEY SILVER KEY BRONZE KEY JADE FROG (AND A FEW OTHERS THAT WE CAN'T RECALL) THE BLUE RIBBON IS VERY IMPORTANT, BUT DON'T TRY IT YET! SEE LATER... MANY OF THESE ITEMS HAVE OBVIOUS FUNCTIONS (BRONZE KEY STOPS BRONZE MIST, ETC.) MONSTER ALLOCATION CENTER: THIS IS AN -EXTREMELY- DEADLY ENCOUNTER WE ALWAYS HAD OCCASIONAL TROUBLE UNTIL WE GOT ** TILTOWAIT!! ** (BOOM!!!) DON'T TRY MAKANITO!!!! IT WON'T WORK! THESE SUCKERS ARE...OH SAY.. ABOUT 7TH OR 8TH LEVEL MONSTERS!! LOOK OUT!! IF YOU DO, HOWEVER, MAKE IT THROUGH, GO TO THE FAR END OF THE ROOM, AND YOU'LL GET THE BLUE RIBBON, THE KEY TO THE REST OF THE GAME! 4TH LEVEL MONSTERS (4TH LEVEL IS LEV "D", TRY DUMAPIC OCCASIONALLY!) LOOK OUT FOR DRAGONFLIES, THEY ARE VERY RESISTANT TO MAGIC! DRAGONS BREATHE (OF COURSE) GHOULS PARALYZE! AND WORST YET... SHADES ** DRAIN LEVELS ** LOOK OUT FOR TELEPORTERS, YOU'LL HAVE ONE HELL OF A TIME FINDING YOUR WAY BACK!!! LEAVE THESE STINKERS ALONE! YOU HAVE NOW REACHED THE FINAL STAGE. GO NO FURTHER IF YOU AREN'T DESPERATE TO WIN!!!! OK, HERE WE GO!!! ************************************* ===================================== + THESE HINTS ARE ONLY RECOMMENDED + + FOR CHARACTERS OF AT LEAST TENTH + + LEVEL (THAT'S WHERE YOU'RE GOING) + ===================================== THE ELEVATOR: ONCE YOU GET THE BLUE RIBBON, YOU MAY ENTER THE PRIVATE ELEVATOR. THIS IS ON THE FOURTH LEVEL ("D") ON THE OPPOSITE SIDE FROM THE CONTROL CENTER. IT LEADS TO LEVELS 5-9 (A-F). LOOK OUT, THE MONSTERS GET MUCH MORE POWERFUL! THE TENTH LEVEL: TO GET THERE, FIRST GO TO LEVEL "F", THEN FOLLOW THESE DIRECTIONS: A A K D K D W W (UNTIL WALL) D W W (UNTIL WALL), AND KEEY TAKING RIGHT TURNS UNTIL YOU COME TO A DOOR. GO THROUGH THE DOOR, AND HIT TWO MORE W'S. AND..... A CHUTE.... TENTH LEVEL! CONTRA DEXTRA AVENUE: THE IDEA OF THIS IS THAT ONCE YOU FINISH OFF A ROOM ON THE TENTH LEVEL, GOING RIGHT, THEN STRAIGHT FORWARD WILL TELEPORT YOU BACK TO THE FIRST ENCOUNTER. SEARCH AROUND THE REST OF THE ROOM (DON'T FORGET THE CENTER) FOR THE FORWARD TELEPORTER. AFTER 6 OR SO ENCOUNTER AREAS, THERE WILL BE A ESPECIALLY LONG CORRIDOR, AND YOU WILL FIND.... "THE LAIR OF THE EVIL WIZARD WERDNA" THE WIZARD IS ** IN ** *************************************** ** THIS IS IT!! HOW TO SLAY ** ** W E R D N A ! ! ! ** ** NO ADMITTANCE TO CHARACTERS BELOW ** ** 13TH LEVEL!!!! TURN BACK!!!! ** *************************************** WERDNA'S LITTLE CLIQUE WILL CONSIST OF THE FOLLOWING: 1-4 VAMPIRES 1 W E R D N A 1 VAMPIRE LORD NOTE: VAMPIRES AND VAMPIRE LORDS ARE "UNSEEN ENTITIES", AND WERDNA IS A "MAN IN ROBES". GOOD LUCK.... TRY THIS BATTLE SEQUENCE: 1) FIGHT AGAINST WERDNA 2) FIGHT AGAINST WERDNA 3 & 4 - FASTEST PRIEST CASTS MABADI ON WERDNA, WHILST THE SLOWEST DISPELLS (TO NO AVAIL?) TO VAMPIRES 5) SPELL: ZILWAN AT THE VAMPIRE LORD 6) SPELL: TILTOWAIT - THIS'LL GET 1/2 THE VAMPIRES, AND 50% OF THE TIME HITS THE VAMPIRE LORD. --------GOOD LUCK--------- THIS GAME IS -SO- STRUCTURED THAT WE'VE GOTTEN "A FRIENDLY GROUP OF W E R D N A (OH BOY!) WERDNA HAS THE AMULET, AND CAN CAST TILTOWAIT, MABADI, OR, FOR THAT MATTER, ANY OFFENSIVE SPELL. HE ALSO HEALS HIMSELF. HIS STRIKE... PARALYZES, POISONS, STONES, CRITICALS, DRAINS 4 LEVELS, AND SLAYS. THE AMULET: ITS SPECIAL POWER (USE FROM E)QUIP) IS A MADI UPON THE ENTIRE POWER. WHEN USED, IT CASTS A MALOR. IT ACTS AS A DOUBLE POWER RING OF HEALING UPON ITS BEARER. ALL THESE POWERS ARE UNLIMITED. THE PROBLEM: WHEN ONE LEAVES THE DUNGEON, (THE ONLY WAY OUT OF THE WERDNA AREA IS TO CAST A MALOR (USE THE AMULET IF YOU WISH) DURING COMBAT, TELEPORTING YOU AWAY TO A RANDOM LOCATION. WHEN YOU FINALLY DO GET OUT, TREBOR TAKES THE AMULET, ALL YOUR EQUIPMENT AND MOST OF YOUR GOLD (THAT'S WHY YOU HAVE BEEN GIVING YOUR GOLD TO APPORTER) AND INITIATES YOU INTO THE CHEVRON CORPS. HE ALSO GIVES YOU..GET THIS- *** 250,000 *** EXPERIENCE POINTS- ALMOST ENOUGH TO ADVANCE US A LEVEL- ENOUGH FOR YOU.... WERDNA CAN BE KILLED AN UNLIMITED # OF TIMES. HAVE FUN!!!!!! HERE'S A LIST OF THE CHOICEST MAGIC THE TENTH LEVEL HAS TO OFFER... ----------------------------------- WEAPONS OF ALL PLUSES AND MINUSES FROM -5 TO +5, SOME WITH ALIGNMENTS. SAME FOR ARMOR. NOTE THAT BOLTAC WILL BUY EVEN CURSED ITEMS THAT YOU AREN'T EQUIPPED WITH. SPECIAL WEAPONS & ARMOR ----------------------- LORDS GARB (CLOTHING) - GIVES A LORD A +10 ON HIS AC. WORTH 1 MILLION GOLD!! DON'T TAKE THIS DOWN TO WERDNA! +2 NEUTRAL PLATE ARMOR - THE ONLY THING THAT DISTINGUISHES THIS ONE IS THAT IT'S CALLED "?PLATE ARMOR" THIEVE'S DAGGER - PROBABLY THE BEST WEAPON ( A ?DAGGER) WHEN IT'S SPECIAL POWER IS INVOKED, (DURING EQUIPPING) IT TURNS THE USER INTO A NINJA REGARDLESS OF ALIGNMENT, RETAINING HIS PREVIOUS LEVEL. UNFORTUNATELY, ALL THE EXP MUST BE MADE UP TO GET TO THE NEXT LEVEL. WHEN WE SAW "YOU NEED 2000000 EXPERIENCE POINTS TO MAKE UP THE NEXT LEVEL" WE NEARLY FAINTED. DRAGONSLAYER - (?SWORD) - DOES LOTSA DAMAGE AGAINST DRAGONS. OTHERWISE, +1 WERE SLAYER - (?SWORD) - SAME AS ABOVE, EXCEPT FOR THE OBVIOUS DIFFERENCE. ALSO AS A +2 WEAPON. MAGE MASHER - (?SWORD) - SAME AS ABOVE- HANDY 'GAINST WERDNA. CUSINART - (EITHER ?BLADE, OR ?SWORD)- DOES AMAZING DAMAGE PERIOD. MATAMORA (WHATEVER) BLADE - IN HANDS OF A SAMURAI, IT DOES ABOUT 100 POINTS OF DAMAGE PER STRIKE!! DAGGER OF SPEED - (?DAGGER) - CAN ONLY BE USED BY A MAGE. USELESS!!! GIVES THEM FIRST PHYSICAL ATTACK - WOW!! ALSO RAISES THEIR AC BY 2 - STINKS! MACE PRO POISON - (?KNOBBED STICK) - WE'RE NOT SURE, BUT WE -THINK- THAT "PRO" ACTUALLY MEANS "FOR", NOT PROTECTION, AS IT DIDN'T SEEM TO HELP. MISC ITEMS. JEWELLED AMULET -(?AMULET) - UNLIMITED DUMAPICS. AMULET OF MAKANITO - (?AMULET) - OBVIOUS, TO SAY THE LEAST! -THE- AMULET - (?AMULET)-SEE ABOVE RING OF HEALING - RING OF REGENERATION- SLOWLY HEALS IT'S WEARER. ALSO EITHER DOES A KADORTO OR A PARTY MADI. SILVER GLOVES - (?GLOVES) - +3 GOLDEN GLOVES - (?GLOVES) - +5 THAT'S IT!! ************************************** AND HERE'S THE ULTIMATE IN SUPER CHARACTERS. WHEN AN ATTRIBUTE DROPS BELOW 0, IT RETURNS AT ** 31 ** THINK OF HOW POWERFUL THIS CHARACTER WILL BE. UNFORTUNATELY, YTHESE CHARACTERS MUST BE SO OLD THAT THEY WILL CONSISTANTLY LOSE ATTRIBUTES WHEN THEY GAIN LEVELS. ON THE OLD VERSION, YOU CAN HIT RESET AND RECOVER YOUR CHARACTERS, 10 YEARS OLDER (SORRY TO THE PEOPLE WITH THE NEW SCENARIOS) FINALLY, THEY WILL GET 31'S. UNFPRTUNATELY, WHEN ONE CHANGES CLASS, ALL ATTRIBUTES ABOVE 18 ARE LOST, SO YOUR CHARACTER IS STUCK WITH WHATEVER HE GETS A 31 IN. FOR INSTANCE, WE HAD TO PUT A 200 HP, 31 STRENGTH MAGE IN THE FRONT! (STRIKING 1 TIME WITH A DAGGER FOR 30 DAMAGE!) --------------------------------------- THIS WAS ALL BROUGHT TO YOU BY: JIM REICH - TCF369 ADAM LEVINE KRAC-MAN JON FELDMAN ---------------------------------------